

And, for the most part, their latest instalment did not disappoint. Spectacular bosses, fiendish pit-falls and audacious backdrops are a given with From Software’s devilishly challenging Souls games. But the satisfying, break-neck combat provided real substance too. Also blessed with an ear-delighting soundtrack from Disasterpeace, the style of this neon-soaked feast for the senses most certainly shone through. Sublime retro graphics and an adoring channelling of classic RPG titles combined to make this 2D action saga a joy to play. Acting as something of a tongue-in-cheek commentary on the inflated pretentious of certain modern games, and skewering recent tropes with humorous aplomb, this was a celebration of bombastic, brilliant, back-to-basics gunplay. Buckets of gore. id’s reboot of the seminal ’90s shooter dragged the original’s frenetic, no-holds barred action into the slick HD visuals of the present day. But also one of its most interesting and imaginative. Rich with visuals drawing on both gothic horror and Lovecraftian weirdness, Darkest Dungeon was one of the toughest games of 2016. Red Hook’s borderline sadistic dungeon-crawler proved a formidable exercise in the limits of endurance both for you, the player, and the roll-call of increasingly crazed and traumatised adventurers forced into the nightmarish tunnels beneath a decaying mansion. Flawed, frustrating – yet ultimately beautiful. An eventful journey with gigantic, lovingly-conceived companion Trico unfolds as a unique exercise in epic problem-solving, and emotional connection control and camera issues aside. But although the visionary Japanese designer’s new project proved imperfect in its execution, it nonetheless packed a potent sense of wonder, poignancy and awe. Fumito Ueda’s long overdue return was always going to have lofty expectations attached to it.
